Legacy & Affairs Guide
Legacy & Year-Long Affairs — The Life and Suffering of Prince Jerian
Guide to Legacy, Sanity, and Year-Long Affairs in Prince Jerian — imperial and personal projects explained.
Year-Long Affairs are strategic projects Jerian undertakes each year — distinct from reactive events. Imperial Affairs shift empire parameters toward Progress, Tradition, Law, Dogma, Equality, or Elitism. Personal Affairs develop skills, Tempest Legacy, or resource inventories.
Imperial Affairs (1132 examples)
Society of Arts and Sciences — Progress. League of Canons — Tradition. Board of Justice — Jurisprudence/Law. Spiritual Conclave — Dogmatism. Committee for Aiding the Poor — Equality. Noble Assembly — Elitism.
Pick Affairs matching your ending goal. Reformer routes chain Progress + Equality Affairs across multiple years.
Personal Affairs
Finest Instructors — skill training. Family Tree — Legacy from ancestors. Inventory of Resources — economic flexibility. Some lock until story milestones.
Spending Legacy and Sanity
Legacy bypasses skill gates — essential when a critical Diplomacy 15 option appears and you have 13. Sanity bypasses personality gates. Both are finite; Affairs that generate Legacy are long-term investments.
Frequently Asked Questions
How many Affairs per year?
Typically one major allocation per year — choose imperial or personal based on current crisis needs.
Can Affairs fail?
Affairs have smaller impact than events but can be wasted if estate rebellion interrupts the year.