Map & Lore
Map & Lore — The Life and Suffering of Prince Jerian
World map and lore of the Blessed Arknian Empire in Prince Jerian — Lots, Pact, Blood Tide, provinces.
The Blessed Arknian Empire spans continents under Twin gods who divided humanity into Lots — predetermined social roles from birth. Jerian's Primate role connects divine law to imperial governance through the Tempest Pact.
Key Locations
Etern — capital. University, walled commoner districts (Winds of Change demolishes walls).
Provinces — Magra (Gaius governorship in Sir Brante), Elyria (steel innovation, revolt history), Monia (Monrog duchy), Astinia (Diamant patriarchy).
Digital World Map DLC available on Steam for collectors.
The Pact & Primate
House Tempest keeps the Pact — testament between Twins and shadow-dwellers. Jerian as Primate mediates human and divine. Modifying Pact may doom world per lore — major endgame theme.
Blood Tide
Arknian ancestral power and overseer. Prevents magic use. Some Arknians flee ancestor control. Tempest Legacy draws from this tradition.
Lots & Society
Clergy interpret Twin will. Nobles rule. Commoners work and suffer. Arknians live 200+ years. Human-Arknian unions always produce human children. Banks and bourgeoisie challenge ancient order.
Frequently Asked Questions
Same map as Sir Brante?
Same universe, broader imperial scope — Jerian sees empire-wide politics vs provincial Magra focus.